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- ((ÁÖ)ÀÎÀÌÁö/KAIST ÃÖÀç½Ä ±³¼ö) AI ¿¡ÀÌÀüÆ® ½Ã´ë ¾÷¹«¿Í Çù¾÷ ȯ°æÀÇ º¯È : ´ëÇü¾ð¾î¸ðµ¨À» ±â¹ÝÀ¸·Î ÇÑ ÀΰøÁö´ÉÀÌ ½º½º·Î ¸ñÇ¥¸¦ ¼¼¿ì°í µµ±¸¸¦ Ȱ¿ëÇϸç ÀÛ¾÷À» ¼öÇàÇÏ´Â AI ¿¡ÀÌÀüÆ®·Î ¹ßÀüÇϸé¼, ºñÁî´Ï½º ÀÇ»ç°áÁ¤ÀÇ ¹æ½Äµµ ºü¸£°Ô º¯ÈÇϰí ÀÖ´Ù. º» ¹ßÇ¥¿¡¼´Â ¸ÕÀú ºñÁî´Ï½º ÀÇ»ç°áÁ¤¿¡ AI¸¦ Àû¿ëÇÒ ¶§ AI°¡ ´ã´çÇÏ´Â ¿µ¿ª°ú »ç¶÷ÀÇ °³ÀÔ·ÆÇ´ÜÀÌ ÇÊ¿äÇÑ ¿µ¿ªÀÇ °æ°è¸¦ ¾î¶»°Ô ¼³Á¤ÇØ¾ß ÇÏ´ÂÁö »ìÆìº»´Ù. ÀÌ¾î¼ ÀΰøÁö´ÉÀÇ ÀÇ»ç°áÁ¤ °úÁ¤À» Åõ¸íÇÏ°Ô ÀÌÇØÇÒ ¼ö ÀÖ°Ô ÇÏ´Â ¼³¸í°¡´É ÀΰøÁö´É(XAI)ÀÌ ½ÇÁ¦ ºñÁî´Ï½º ÇöÀå¿¡ Àû¿ëµÈ »ç·Ê¸¦ ¼Ò°³ÇÑ´Ù. ¸¶Áö¸·À¸·Î ÁÖ¿ä ÀÇ»ç°áÁ¤ ¿µ¿ª¿¡¼ ¿¡ÀÌÀüƽ AI¸¦ ¾î¶»°Ô Ȱ¿ëÇÒ ¼ö ÀÖ´ÂÁö¿¡ ´ëÇÑ ½Ã»çÁ¡À» Á¦½ÃÇϸç, »ç¶÷°ú AI°¡ ½Å·Ú¸¦ ¹ÙÅÁÀ¸·Î È¿°úÀûÀ¸·Î Çù¾÷Çϱâ À§ÇÑ ¹æÇâÀ» ÇÔ²² ³íÀÇÇÑ´Ù.
- (KAIST ±è¹üÁØ ±³¼ö) Hierarchical and modular network for efficient learning : The current idea in vogue is big model, big data, and end-to-end training for developing a general-purpose robot. But here is the problem with this approach: it consumes too much power. For instance, LLAMA 8 billion model uses 250-300 watts just to make a single inference. And that’s for a language model which only has to process a discrete set of symbols. We can only expect the power requirement would be larger for robotics, which has to process a continuous stream of high dimensional sensory data to output a sequence of continuous actions. In contrast, humans on average use only 20 watts of power. This tells us that there is something wrong with how we are building our AI models. In this talk, I will talk about our lab's recent effort to discover useful inductive biases for robot manipulation so that we can do more with less data and smaller models, much like what CNNs did for images.
- (°æÈñ´ë ÀÓÀçÇõ ±³¼ö) Agentic AI for Mechanical Engineering : LLM ±â¹Ý Agentic AI¿Í Harness EngineeringÀ» Ȱ¿ëÇØ ±â°è°øÇÐÀÇ ¼³°è·Çؼ®·½ÇÇè·Áø´Ü·PHMÀ» ¿¬°áÇϰí, sim-to-real gapÀ» ÁÙÀÌ´Â ½Å·ÚÇü AI °øÇÐ ¿öÅ©ÇÃ·Î¿ì ¹× »ê¾÷ ÇöÀå Àû¿ë Àü·«À» ¼Ò°³ÇÑ´Ù.
- (±¤ÁÖ°úÇбâ¼ú¿ø ÀÌ±Ôºó ±³¼ö) ChatGPT ¼º°ø»ç·Ê·Î º¸´Â ·Îº¿ ÆÄ¿îµ¥ÀÌ¼Ç ¸ðµ¨ ¹ßÀü ¹æÇâ : ChatGPT´Â ¸¹Àº µ¥ÀÌÅ͸¦ ÀÌ¿ëÇÏ¿© Å« ¸ðµ¨À» ÀÚ±âÁöµµÇнÀ ¹æ¹ýÀ¸·Î »çÀüÇнÀÇÏ¿© ¾òÀº ÆÄ¿îµ¥ÀÌ¼Ç ¸ðµ¨À» ÀϹÝÀεéÀÌ »ç¿ëÇÏ±â Æí¸®ÇÏ°Ô ´Ù¾çÇÑ ÀÛ¾÷¿¡ ¹Ì¼¼Á¶Á¤ÇÑ ¸ðµ¨ÀÌ´Ù. ÀÌ·¯ÇÑ ¼º°ø »ç·Ê¸¦ ·Îº¿ ÆÄ¿îµ¥ÀÌ¼Ç ¸ðµ¨¿¡µµ Àû¿ëÇÏ·Á¸é ¹«¾ùÀ» °í·ÁÇØ¾ß ÇÒ Áö ÇÔ²² °í¹ÎÇØ º¸°íÀÚ ÇÑ´Ù.
- (¼¿ï´ë ¿øÁ¤´ã ±³¼ö) Human Motion Generation: Toward Physical Realism : Building a machine capable of understanding and generating human motion is a fundamental research topic across various fields, including computer graphics, computer vision, robotics, and medicine. It also has numerous practical applications, such as in entertainment, AR/VR, human-robot collaboration, and gait analysis for medical diagnosis. The talk will begin by outlining the key advantages of using physics simulation for understanding and generating human motion. It will then explore several recent approaches for generating 3D motion from diverse input sources, including videos, IMUs, 3D markers, manual keyframes, text, and so on. If time permits, the talk will conclude with a discussion of remaining challenges and potential directions for future research.
- (°í·Á´ë ±è´ë°â ±³¼ö) Physical AI in Robotics : ÃÖ±Ù Physical AI´Â ÀΰøÁö´É ¿¬±¸¿Í ·Îº¿ ºÐ¾ß¿¡¼ Áß¿äÇÑ Å°¿öµå·Î ´Ù·ç¾îÁö°í ÀÖ´Ù. º» ¹ßÇ¥¿¡¼´Â Physical AIÀÇ °³³äÀ» Á¤¸®Çϰí, ¾ð¾î·¿µ»ó Áß½ÉÀÇ ±âÁ¸ AI¿Í ´Þ¸® ½ÇÁ¦ ¼¼°è¿¡¼ Áö°¢, ÆÇ´Ü, ÇൿÀ» ÅëÇÕÇØ¾ß ÇÑ´Ù´Â Á¡À» ¼³¸íÇÑ´Ù. ÀÌ¾î¼ ·Îº¿°ú ¿¡ÀÌÀüÆ®°¡ ¿òÁ÷ÀÓÀ» ÇнÀÇÏ´Â ÇÙ½É ¹æ¹ý·ÐÀ¸·Î °ÈÇнÀ°ú ¸ð¹æÇнÀÀ» ¼Ò°³Çϰí, Vision-Language-Action ¸ðµ¨ÀÌ ¹°¸®Àû ȯ°æ¿¡¼ ÀÎÁöÁö´É°ú Çൿ »ý¼ºÀ» ¾î¶»°Ô ¿¬°áÇÏ´ÂÁö ´Ù·é´Ù. ¸¶Áö¸·À¸·Î ÇöÀç Physical AI°¡ Á÷¸éÇÑ µ¥ÀÌÅÍ, ÀϹÝÈ, ¾ÈÀü¼º, ½ÇÁ¦ Àû¿ë»óÀÇ ÇѰ踦 »ìÆìº¸°í, ÇâÈÄ ¿¬±¸ ¹æÇâ°ú ÀÀ¿ë °¡´É¼ºÀ» ³íÀÇÇÑ´Ù.
- (Áß¾Ó´ë À̼ö¿µ ±³¼ö) Industrial Physical AI for Engineering-Grounded Autonomy : Physical AIÀÇ ½ÇÁúÀû °³³ä°ú ±â¼ú °³¹ß ¹æÇâÀ» »ìÆìº¸°í, ´Ü¼ø µ¥ÀÌÅÍ Áß½ÉÀ» ³Ñ¾î ¹°¸®¼º°ú °øÇÐÀû Á¦¾àÀ» ³»ÀçÈÇÑ Á¦Á¶·»ê¾÷ Áß½ÉÀÇ Industrial Physical AI ±¸Çö ¹æÇâÀ» Á¦½ÃÇÑ´Ù.
- (³ª´Ï¾Æ·¦½º °³²¿ì ´ëÇ¥) Á¦Á¶¾÷ ¼³°è AXÀÇ ÇöÀç¿Í ¹Ì·¡ : »ý¼ºÇü AI¸¦ ½ÃÀÛÀ¸·Î Agentic AI±îÁö AI ÁÖµµÀÇ Á¦Ç° °³¹ß ½Ã´ë°¡ º»°ÝȵǸé¼, Á¦Ç° °³¹ßÀÇ ¼Óµµ´Â ¹°·Ð ÀÇ»ç°áÁ¤ ±¸Á¶ Àü¹Ý¿¡µµ ±Ùº»ÀûÀÎ º¯È°¡ ÀϾ°í ÀÖ´Ù. º» ¼¼¹Ì³ª¿¡¼´Â ½ÇÁ¦ Á¦Á¶ »ê¾÷ÀÇ Á¦Ç° ¼³°è¿¡ Àû¿ëµÇ°í ÀÖ´Â ´Ù¾çÇÑ AX »ç·Ê¸¦ ¼Ò°³Çϰí, AI°¡ ÁÖµµÇÏ´Â ¼³°è ÆÐ·¯´ÙÀÓÀÇ ¹Ì·¡¸¦ »ìÆìº¸°íÀÚ ÇÑ´Ù.
- (¸¶À½AI ¼Õº´Èñ º»ºÎÀå) Physical AI µ¥ÀÌÅÍÆÑÅ丮 : Physical AI µ¥ÀÌÅÍÆÑÅ丮´Â ·Îº¿°ú AI°¡ Çö½Ç ¼¼°è¿¡¼ »ç¶÷ó·³ ÇൿÇÒ ¼ö ÀÖµµ·Ï Çൿ µ¥ÀÌÅ͸¦ ¼öÁý·»ý¼º·ÇнÀ·°ËÁõÇÏ´Â ÅëÇÕ ÀÎÇÁ¶óÀÌ´Ù. ½Ã¹Ä·¹À̼ǰú ½ÇÁ¦ ȯ°æÀ» ¿¬°áÇØ Áö¼ÓÀûÀ¸·Î ¼º´ÉÀ» Çâ»ó½ÃŰ´Â AI ÇнÀ °øÀåÀÌ´Ù.
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